GRANTS
2021-2023
2019-2023
2020-2022
2018,2019/20
2018-2020
2016-2017
2016-2019
2015-2017
2015-2016
2013-2014
2012-2016
2011
2009-2010
2012-2014
2007-2011
TRES-CHIC-Est MSCA 101022318
Horizon 2020 in cooperation with the Vienna University of Technology (funded by EU)
Time-Resolved Electron Spectroscopy: a Challenging Highly Innovative Collective Excitation Study
GRANT FUNDERS: https://cordis.europa.eu/project/id/101022318
Role: Project lead Angewandte, artist, designer, teacher
PROJECTDESCRIPTION: Existence is not an individual matter - ...and Time is relative, but not irrelevant
Research Question: How can I convey the meaning of an attosecond (physics) in an interdisciplinary way in art lessons?
The goal of this project is to explore one's own art teaching or the teaching of others. Results from your own school practice (self taught lessons, master practice) at your own school will be discussed. Here we will deal exemplarily with practice-impact and teaching research, but especially here with the topic of time, physics and the attosecond, from which a mediation concept is to be developed and implemented. Students will analyze work results as well as pursue their own personal research interests on the given topic in connection with their school practice and write a seminar paper on this topic.
DEMEDARTS.
Dementia.Empathy.Education.Arts.
Artistic Research on Patterns of Perception and Action in the Context of an Aging Society University of Applied Arts Vienna
GRANT FUNDERS: FWF The Austrian Science Fund is Austria‘s central funding organization for basic research, AR 609 PEEK: Programme for Arts-based research: https://www.fwf.ac.at/en/research-funding/fwf-programmes/peek/
Role: Project lead, artist, designer
WKP 132 „Art 4 Science“
GRANT FUNDERS: funded by FWF
Projectlead: Eva Maria KÖNIG, St. Anna Kinderkrebsforschung e.V. – Tumor-Immunoediting (funded by FWF): The Austrian Science Fund.Science Communication Program.
LINKS:
https://pf.fwf.ac.at/en/research-in-practice/project-finder/49095
Role: artist, designer
Design & Dis-ability (Co-ability)
LINKS: https://www.researchgate.net/publication/342151059_co-Ability_catalog_A
Time: 2018, 2019-2020
GRANT FUNDERS: Austrian-Hungarian Foundation for Knowledge Sharing and Education
Project Partners: University of Applied Arts Vienna (Angewandte), Laszlo Moholy Nagy University, Design Insitute, Budapest, Hungary. Csillaghaz School
PROJECTDESCRIPTION:
Objective of this project is research & education within the Knowledge Sharing Exchange Program on Co-ability/Designcultures and Disability studies, based on the theory of Rosi Braidotty and Posthuman Critical Theory. Aim of the project ist to co-design concepts, prozess and objects with and for people with multiple impairments.
INTERREG: Design & Innovation
LINKS:
https://www.mak.at/_human_by_machine_2019-07-16
https://www.mak.at/_human_by_machine_2019-07-23
https://mak.at/programm/ausstellungen/in_machine_we_trust
https://www.mak.at/programm/ausstellungen/in_machine_we_trust
https://archiv.angewandtefestival.at/2020/projekt/digitale-kunst-im-physischen-raum/
https://base.uni-ak.ac.at/showroom/dWiqrGoehtYinoyTPw7pAR/
http://socialdesign.ac.at/design-innovation
https://base.uni-ak.ac.at/courses/2018W/S00964/
https://www.galleriesnow.net/shows/human-by-design/
Time: 2018-2020
GRANT FUNDERS: EU, https://www.interregeurope.eu/
Project Partners: University of Applied Arts Vienna (Angewandte), MAK (Museum of Applied Arts Vienna), SCD (Slovakian Design Center, VŠVU (Academy of Fine Arts and Design, Bratislava/ Institute for Design, Textil and visual Communication)
PROJECTDESCRIPTION:
Objective of this project“Design & Innovation“ is to follow the research question ? How can digital revolution of our times be used for human beings as best as possible and how can we cope with predictable misdevelopments ? in close and interdisciplinary collaboration with the Academy of Fine Arts and Design, Bratislava/ Institute for Design, Textil and visual Communication. The results will be presented at either Vienna Biennale 2018 or Bratislava Biennale 2019.
Role: Partner of Lead Austria Museum of Applied Arts Vienna,
Role: Project lead Angewandte, curator, teacher
personal.curator
GRANT FUNDERS: Vienna Business Agency: https://viennabusinessagency.at/
TIME: 1.3.2016 - 28.2.2017
LINKS: https://www.fluxguide.com/en/portfolio/personal-curator/
Project Partners: University of Applied Arts Vienna, Fluxguide Project Lead: Fluxguide
PROJECTDESCRIPTION:
This project fokusses on wearable technologies for innovative museum education by developping the „personal.curator“, an app with diverse technological interactions. The research group aims to design a context-sensitive education tool. Museum visitors do not have to use just Audioguides or a Smartphone App but receive at the right moment at the museum space informations to relevant exhibits in their immediate vicinity. By simple touch of wearable mobile devices (f.e. Apple Watch) they are guided by a personal curator. The contents and strategy of the guide will be co-developped with the research team oft he University of Applied Arts Vienna and by stakeholders: Albertina, MUMOK, Vienna Museum of Natural History, Leopold Museum, Vienna Museum, Google Austria.
D.A.S. Dementia. Arts. Society.
“Artistic Research on Patterns of Perception and Action in the Context of an Aging Society”
GRANT FUNDERS: FWF The Austrian Science Fund is Austria‘s central funding organization for basic research, AR-366 https://shorturl.at/uyC27
TIME: 01.03.2016 - 28.03.2019
Project Partners: University of Applied Arts Vienna
Project Lead: University of Applied Arts Vienna (Ruth Mateus-Berr)
PROJECTDESCRIPTION:
The project DEMEDARTS Dementia.Empathy.Education.Arts. builds upon PEEK 00366 Dementia. Arts. Society and is about integrating the potentials of arts-based research into the challenges which dementia brings to society. Around the world, there will be one new case of dementia every 3 seconds. 152 million people worldwide living with dementia in 2050, by then 2 billion people will be over 60 years of age. There are negative attitudes towards elderly people and ageism is extremely common. DEMEDARTS will be the first arts-based schooling strategy for empathy for people with dementia. Objective of DEMEDARTS is to develop artistic strategies to strengthen empathic abilities with arts-based methods and interdisciplinary collaboration between people with and without dementia, caregivers, artists, designers, musicians, teachers, multimedial art therapists & students. How can art and design strategies help secondary school students develop a better sense of empathy towards people with dementia?
What questions and reflections arise by students of secondary schools, (trainee) art and music teachers on the topic of dementia and how can these be elaborated by arts-based means? DEMEDARTS uses art-based research (ABR): drawing, designing, moving, dancing, writing, music as narrative story telling, embodied learning, phenomenon-based approach, multimedial art therapy. It is about co-developing artistic workshops for education & interpreting with various arts. Expert symposia & interviews guarantee evaluation.
LINK: https://www.demedarts.com
Role: Project lead, artist, designer
Playful interfaces for Music Audience Participation
(Breaking the Wall)
PEEK FWF, University of Applied Arts Vienna & University of Technology Vienna & University of Music (Austrian Science Fonds, Programme for Arts-based Research: https:// www.fwf.ac.at/en/research-funding/fwfprogrammes/peek/) http://www.piglab.org/ breakingthewall AR 322
GRANT FUNDERS: FWF Programm for Arts-based Research: https://www.fwf.ac.at/en/ researchfunding/fwf-programmes/peek/; http://pf.fwf.ac.at/de/wissenschaft-konkret/ project-finder/36537
TIME: 2015-2017
LINKS: http://www.piglab.org/breakingthewall/ ; WomeninMediaArts
Project Partners: University of Applied Arts Vienna, University of Technology, University of Music and Performing Arts
Project Lead: University of Technology
PROJECTDESCRIPTION:
Breaking the Wall - Playful interfaces for audience participation and artistic expression in musical live performances Audience participation allows the audience to influence and shape musical live performances together with the performing artists. The field has a rich history of custom-built instruments and devices, and ways to facilitate collaborative performances. The artistic potential of audience participation, both for musicians as well as their audiences is very high. Recent advancements in sensor and interface technology have further increased this potential. While research on audience participation shows both practical as well as theoretical perspectives, a structured creative and evaluated approach to fully explore the artistic potential is missing so far. Thus this project addresses the central research question “Which new ways of artistic expression emerge in a popular form of music performance when using playful interfaces for audience participation to facilitate interactivity among everybody involved?” To answer this important question, and to shed light on the artists’ creative practice, we develop,document and evaluate a series of interfaces and musical performances together with popular music artists, among them Austrian DJ and media artist Electric Indigo. The focus will be on providing playful game-like interaction, facilitating collaborative improvisation and giving clear feedback as well as traceable results. The interfaces will be deployed in three popular music live performances at one event. The artistic processes and the performances will be evaluated using mixed methods, including a focus group and surveys as well as quantitative data logging and video analysis to identify parameters of acceptance, new ways of artistic expression and musical experience. The evaluation will allow us to present structured guidelines for designing and applying systems for audience participation.The FWF PEEK funded project is a collaboration between the Vienna University of Technology, the University of Apllied Arts Vienna and the University of Music and Performing Arts.
The team is comprised of artists and researchers that cover diverse areas such as media arts, computer science, Human-Computer-Interaction, game design, musicology, ethnomusicology, technology and interface design. The results of the project will be situated at the interdisciplinary intersection of art, music and technology. We will present structured and evaluated insights into the unique relation between performers and audience, leading to tested and documented new artistic ways of musical expression that future performances can build on. We will further deliver a tool-set with new interfaces and collaborative digital instruments. The results of the project will be highly relevant to musical practice, and contribute to theory from the areas of media arts and musicology. The project greatly increases the visibility of experimental music performances and audience participation through a large public performance, detailed online documentation, media coverage, and a public symposium at the Ars Electronica Center.
Sparkling Games Sparkling Science (bmwfw)
GRANT FUNDERS: bmwfw: Ministry of Science and Economy: https://www.sparklingscience.at/en
TIME: 2015-2016
LINKS: http://www.piglab.org/sparkling-games/
Project Partners: The project is hosted at the Institute of Design and Assessment of Technology (Vienna University of Technology) Department of Communication (University of Vienna) and the Viennese schools Schulschiff Bertha von Suttner, HTBLVA Spengergasse and BFI Margareten.
Project Lead: University of Technology
PROJECTDESCRIPTION:
Designing Educational Games about the Relation of Informatics and Society Together with secondary school students we will investigate how concepts from the field of game-based learning can be used to develop learning methods and materials to the topic informatics and society. Starting with a detailed analysis of existing learning and mainstream commercial games students will iteratively conceptualise and develop games and game-like materials to support teaching about topics including copyright and intellectual property, privacy, surveillance, social media, and big data. The project will lead to a transfer of academic competencies to students, who will gain expertise in the areas of game design and serious games as well as in social science research methods to assess and reflect their creations. Key results of the project include a commented collection of existing games supporting learning about topics form the area of informatics and society, new games and game concepts developed by students, and bottom-up insights into how game-based learning can be used in schools. Sparkling Games strives to expand the potential of games as media for learning, reflection and for teaching media literacy. We further hypothesise that the process of creating learning games itself constitutes a highly valuable learning experience.
Art Lector
GRANT FUNDERS: ZIT: Technology Agency of the City of Vienna, Vienna Business Agency: https://viennabusinessagency.at/
TIME: 2013-2014
Award: 3.Prize Call IKT Vienna 2013
LINKS:https://www.fluxguide.com/en/portfolio/art-lector/
PROJECTDESCRIPTION:
Art Lector is a transmedia art technical solution for specific arts and cultural education work for schools and young people in the museum, a combination of interactive multimedia-guiding & a material and exchange platform for teachers and their schools. As a communication technology and mediation scientific innovation Art Lector should show that the use of new technologies and media in the arts and cultural education in no way competes with the current mediation work , but can be seen as a supplement and path to a new technologically-supported mediation offer. The University of Applied Arts Vienna ( Department of Didactics of the Institute of Art Studies, Art Education and Communication ) research needs of the target groups and develop participatory with them and Fluxguide solutions.
Project Partners: University of Applied Arts Vienna, Fluxguide
Project Lead: Fluxguide
INTERACCT:
INTegrating Entertainment and Reaction Assessment into
Child Cancer Therapy & University of Vienna, St. Anna Children Cancer Research Center Institute, T-Systems
GRANT FUNDERS: FFG: The Austrian Research Promotion Agency: https://www.ffg.at/en
TIME: 2012-2016
Project Partners: University of Applied Arts Vienna, University of Vienna (Games4Resilence Lab- Psychology; Faculty of Computer Science, Entertainment Computing) St. Anna Childrens
Cancer Research Center, T-Systems Austria, Austrian Schools (Schulschiff Bertha von Suttner)
Project Lead: University of Vienna
LINKS:
https://interacct.cs.univie.ac.at
https://www.t-systems.com/at/de/branchen/gesundheitswesen/interacct
https://publik.tuwien.ac.at/files/PubDat_212857.pdf
https://pubmed.ncbi.nlm.nih.gov/32602847/
https://ieeexplore.ieee.org/document/7454528
https://futurezone.at/digital-life/interacct-app-soll-kranken-kindern-helfen/115.182.650
https://link.springer.com/chapter/10.1007/978-3-319-19126-3_2
https://ep.liu.se/ecp/073/037/ecp12073037.pdf
https://eudl.eu/doi/10.1007/978-3-319-49655-9_21
https://mhealth.jmir.org/2020/6/e18781/citations
https://europepmc.org/article/pmc/7367529
https://www.beyondpixels.de/interacct-serious-game-fuer-schwer-kranke-kinder/
https://www.diepresse.com/4871599/ein-spiel-fuer-arzt-und-kind
https://scholar.google.at/citations?user=Fyzp8wgAAAAJ&hl=en
https://www.bg8.at/inhalt/tröstgeschichten-3c
PROJECTDESCRIPTION:
Hematopoietic stem cell transplantation (HSCT) treats serious malignant and non-malignant diseases (e.g. leukemia or sickle cell anaemia) by destroying the patient’s ill immune system and replacing it with new, healthy stem cells. It is a life saving procedure for children and adults with cancer or blood diseases. However, the procedure itself is still associated with considerable morbidity and high risk for mortality (approximately 40%) due to infection, toxicity and immunologic complications. Over the past years, progress in HSCT has significantly improved survival, but mortality has been shifted into the long-term follow-up. In this context, high quality aftercare is an essential part of the therapy, and in particular prompt information is warranted to enhance early diagnosis and to deliver appropriate treatment. The project INTERACCT investigates the design and development of an E-Health platform specially focusing on juvenile HSCT patients in aftercare. INTERACCT is mainly meant to improve the communication between patients and clinicians in order to detect possibly life-threatening complications as soon as possible. In this context, compliance of patients to follow the treatments as well providing their health status to the clinicians is one of the main factors for survival. INTERACCT specially focuses on supporting compliance by making the design as child friendly as possible. This includes a fun and entertaining user interface, as well as the provision of specific computer games inside an online world. Although we focus on juvenile HSCT patients, we think that our approach can be generalized to any child related chronic disease. The entertaining and playful INTERACCT Web platform is developed in a multidisciplinary approach at the interface of clinical research, design thinking and information communication technology (ICT). Augmented clinician-patient communication may enable the clinician to early identify behavioral changes which precede manifest symptoms of diseases. Furthermore the tool will be adaptive to developing problems e.g. enhanced “drinking games” if fluid intake is decreasing. An entertaining user interface specially designed for juvenile patients should foster interaction with the tool and improve long term treatment adherence. In the long run, the use of INTERACCT could lead to earlier diagnosis and, thus, to a better quality of care after HSCT. INTERACCT therefore should have the look and feel of modern entertainment platforms, including various elements of entertainment, challenges, games and social aspects, etc. Seen from the children’s perspective, INTERACCT delivers mainly entertainment, and is a source of challenges, competitions, empowerment and fun. The E-Health aspects of fostering compliance, communication, and treatment should be visible, but not dominating. INTERACCT does not require any newly created hardware devices. Unlike other E-Health projects, we do not aim at using special health sensor hardware that automatically detects and sends health data. Data collection will only include information as requested in the patient handbook like eating and drinking behavior, bowel movement, observation of pain etc.). Any clinical examination will only take place in the hospital during the regular mandatory visits. Therefore, INTERACCT is a pure software solution, but will integrate state-of-the-art low-cost and off-the-shelf consumer equipment like web cams, smart phones or a Kinect sensor to increase the fun factor for children and adolescents. Also, we do aim at using the Kinect or even Android based smartphones as input sensors for health data. The Kinect for instance can be used to guide treatment games fostering movement. Also, we aim at analyzing player performance data to help clinicians in detecting worsening of a patient´s condition.
PlayDecide for blind and elderly people (Science & Art)
GRANT FUNDERS: EU microFUND “brain doping”
TIME: 2011
PROJECTDESCRIPTION:
How can we offer DECIDE for elderly people who are blind or can hardly see? This was a challenge we took on when word-of-mouth about our microFUND “brain doping” DECIDE series prompted the Austrian Association for Blind People to invite us for this very specialtarget group.
Ruth Mateus-Berr developed the Workshop for the blind and elderly people with haptic elements and conducted this workshop part.
Project Partners: University of Applied Arts Vienna (AT), Science Center Netzwerk (AT)
Project Lead: Science Center Netzwerk (AT)
Communication Lab & Science Center Netzwerk
(WWTF: The Vienna Science and Technology Fund WWTF. http://www.wwtf.at/) SSH08-F02
Fellowship: Communication lab for developing network-based spaces for science center activities in Vienna, Art(s)&Sciences Call 2008, Science Center Netzwerk
Barbara Wenk, http://www.science-center-net.at/
LINK: https://www.wwtf.at/funding/programmes/past/ssh/SSH08-F02/
PROJECTDESCRIPTION:
This fellowship will be based around an experimental communication laboratory that will be jointly designed by the applicants and partners, including the University of Applied Arts. These spaces will be used to test how interactive science center activities interact with elements from science, art, culture, and society, and how these practices can subsequently be used for similar open and participatory discussion processes - such as those pushed by the Science Center Network.Barbara Wenk will come to Vienna as a Fellow for a total of 6 months to help design and further develop this experimental communication laboratory and to provide scientific support.
Project Partners: University of Applied Arts Vienna (AT), Science Center Netzwerk (AT)
Project Lead: Science Center Netzwerk (AT)
Visuality & Mathematics:
Experiential Education of Mathematics through Visual Arts, Sciences and Playful Activities & Universities in Finnland, Hungary,
Serbia and Belgium
GRANT FUNDERS: TEMPUS European Union’s programme: EU-Tempus: http://eacea. ec.europa.eu/tempus/index_en.php)
TIME: 2012-2014
LINKS:
https://vismath.uni-eszterhazy.hu/
https://vismath.uni-eszterhazy.hu/student_book_v2.0-online/student_book.pdf
Educational Toolkit: https://vismath.uni-eszterhazy.hu/index.php?l=en&m=311
Attitude survey: https://vismath.uni-eszterhazy.hu/index.php?l=en&m=331
2nd. International Summerschool on Visual Mathematics: https://vismath.uni-eszterhazy.hu/index.php?l=en&m=233
Serbian students‘ attitudes towards mathematics and mathematical education : Tempus Attitude Survey (TAS) 2013—2014 report: https://jyx.jyu.fi/dspace/handle/123456789/44803
Adventures On Paper. Math-Art Activities for Experience-centered Education of Mathematics
Project Partners: University of Jyväskylä (FI), Belgrade Metropolitan University (RS), University of Novi Sad (RS), Serbian Academy of Sciences and Arts (RS), ICT College of Vocational Studies (RS), Sint-Lucas School of Architecture (BE), University of Applied Arts Vienna (AT), Eszterházy Károly College (HU)
Project Lead: Eszterházy Károly College (HU)
PROJECTDESCRIPTION:
TEMPUS is the European Union’s programme which supports the modernisation of higher education in the EU‘s surrounding area. Tempus promotes institutional cooperation that involves the European Union and Partner Countries and focuses on the reform and modernisation of higher education systems in the Partner Countries of Eastern Europe, Central Asia, the Western Balkans and the Mediterranean region. Training a new generation to accomplish the prerequisites established by a knowledge-based competitive society and economy is a significant goal to reach. Our project aims to achieve this goal by supporting the development of technology and the pragmatic educational methods of the educational institutions and their teachers and tutors in Serbia. We also intend to raise students’ interest for mathematics and sciences and make these disciplines more appealing to the youth, invoking inter- and trans-disciplinary instruments. The ultimate purpose of this development project is to expand and modernize the tools‘ system used in the field of mathematics and other sciences. Above all the methodology of the Visual Mathematics project offers a great possibility for teachers to present mathematics creatively, and in an interesting, appealing way. The 24-months program and the comprised two Summer Schools and Experience Workshops are constructed in a way that the subsidiary materials and tools used for education purposes are involved from everyday life spiced up by artistic techniques which are very catchy for the youth. Thus this project uniquely combines mathematics with art, and other ordinary assets with the intention of attracting Serbian children to learn mathematics, and inspiring them to improve their achievement in sciences. Ruth Mateus-Berr researched the attitudes of Serbian children towards mathematics (2014), she organized and taught at the study visits an interdiscipinary team of students, she co-organized conferences and book editions and curated an exhibition in Belgrade (arts & mathematics).
Haptic and olfactory Design
for Viennas Creative Industries & University of Vienna, University of Natural Resources and Applied Life Sciences Vienna
GRANT FUNDERS: WWTF: The Vienna Science and Technology Fund WWTF. http://www.wwtf.at/) http://www.science-center-net.at/index.php?id=478
TIME: 2007-2011
Project Partners: University for Applied Arts, (Institute for fine arts, art pedagogy and mediation), University of Vienna, (Department of Clinical Pharmacy and Diagnostics) University of Natural Resources and Life Sciences, Vienna, (Institute of Botany) ZOOM Children's Museum
Project Lead: University of Vienna
LINKS:
https://www.wwtf.at/funding/programmes/past/ci/CI06-009/
https://homepage.univie.ac.at/~diaconm2/WWTFen.html
PROJECTDESCRIPTION:
The project investigates which haptic qualities and smells – due to materials and activities in public
places – constitute Vienna’s specific identity, how they contribute to the local residents’ emotional wellbeing and attract tourists, finally which materials and strategies can be used by architects and designers in order to enhance Vienna’s flair and raise its quality of life for all age groups.
Fall studies are Vienna’s parks and gardens, its public transport, cafés, popular public spaces, vintage shops and playgrounds. How and where does Vienna smell most intensively? Which atmosphere do customers expect in a Viennese café and how do materials produce specific moods? How does it feel to sit in the public transport and how does a blind person perceive public places in Vienna? Did the city smellscape change in the last decades and can be the old smells “revived”? Finally, do Vienna based architects and designers have interest in cultivating these two senses? The project makes an inventory of the tactile qualities and smells in public spaces, analyses and measures their smell intensity and the emotional reaction to odours. The research will result in a city smell calendar and smell maps for selected city areas, including an experimental “fragrant garden”.