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Applied
Design Thinking LAB

Interdisciplinarity

Transdisciplinarity

Multidisciplinarity

Project-Math Goes Fashion_2010–2011 _37.52.png
Project-Montagmöbel_2004_Design by Patrick Rampelotto_©Margarete Neundlinger.png
Risk Box Puzzle. Foto© Ruth Mateus-Berr.png
 The brownie giveaway source © Agnes Czifra.png
Raumkonzept Silence © Clemens-G. Göller_f.png
Synthesis© Ruth Mateus-Berr, Albrecht Karlusch, Wolfgang Sachsenhofer.png
(a) Stone 1 © Elke Mayr. (b) Stone 2 © Elke Mayr.png
Cat © Lena Glieber, Schulschiff Bertha von Suttner Vienna, redesigned by © Jens Kuczwara,

SOURCE: Mateus-Berr, R. (2020). Applied Design Thinking Lab and Creative Empowering of Interdisciplinary Teams. In: Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-6616-1_437-2  pp 1-97. Springer Science+Business Media, LLC, part of Springer Nature   

Objectives

of the Applied Design Thinking LAB - short ADTL - (Mateus-Berr 2014, 220) are:

• Collaboration between disciplines during the studies (regardless of study progress).

• Participating by investing own disciplinary background (“I” – Heinrich and Patell 2014, 157).

• Learning a form of translation of own questions and solutions into the “language of other disciplines”.

• Combining theory and practice as well as education and dissemination in one seminar.

• Working research-based.

• Working reflexive.

• Writing conference papers (combining own artwork contextualized with contemporary tendencies and scientific insights).

• Presenting so-called interim results (there are no results in life) by performative strategies at national and international conferences and discussing outcomes with an international community.

• Exhibit art or design objects and presenting them in catalogues or books.

• Collaboration between different expertise fields, institutions, and in case companies.

• Developing a professional “habitus”. At the ADTL theories, methods of Design Thinking are applied, interdisciplinarity, constructivism, and philosophy are applied, and Walt Disney principles borrowed and combined into rhizome-like action processes.

Objectives

Interdisciplinarity, Transdisciplinarity, and Multidisciplinarity

Projects

Project “Math Goes Fashion” (2010–2011)

Since 2010, the Applied Design Thinking Lab Vienna concentrated on mathematics and fashion. In Western Europe, the making of patterns in garments mainly comes from one tradition. So far, no one has yet thought about an approach based on platonic solids (see Figs. 19, 20, and 24a, b, c) or reformulated the traditional S, M, L, and XL sizes with a new mathematical interpretation, body-index-cloth (see Fig. 18). Various forms allow innovative forms of clothes or new forms of play (see Fig. 23a, b, c, d) or Moebius fashion (see Figs. 21 and 22). The lab covered a broad range of problem domains from pattern making to fashion for buildings with inflatable membranes (see Fig. 23a, b, c, d). Recent experiments revealed new perspectives for fashion and, additionally, brought up educationally fruitful methods for working with mathematical topics using a creative base.

STEAM

Project “Montagmöbel” (2004) in collaboration with Volkshilfe Beschäftigungsinitiative, Dorotheum, company Wilhelm Schmidt Stahlbau and other institutions:
Aim: Empowering longterm unemployed by co- and redesigning old furniture in collaboration with art and design students.

MONTAGMÖBEL:+bild Critical Design/Speculative Design

STEAM
MONTAGMÖBEL

Interdisciplinary Project INTERACCT
funded by FFG >STEAM

Empowering of Interdisciplinary Teams, Fig. 12 (a, b) House. @ Anna Grossmann © Courtesy of Scratch. ADTL-team 2010: Seyma Aksoy, Lisa Baumgartner, Anna Grossmann, Esra Kacar, Andreas Roncat, Anna Hatice Özgan, Weninger, Desheng Wang, Katharina Weisssteiner.
Title: Avatar with Scratch©. Presentation: at the PATT 26 Conference, The Royal Institute of Technology, KTH, Stockholm. W. Grossmann, R. Mateus-Berr, Sophia Mairer, A. Reithofer 2012, Applied Design Thinking LAB Vienna: INTERACCT. Interdisciplinary Technology Education in the 21st Century. The PATT 26 Conference Stockholm Sweden 2012. Eds: Thomas Ginner, Jonas Hallström, Magnus Hultén. Linköping:

INTERACCT

Interdisciplinary Project VISMATH, funded by Tempus EU > STEAM

Visualization of finance risk-taking. 

The group considered that the topic should be experimented by problem- solving through a “risk box” that would allow you to decide the transparency of processes and show the risk percentage by solving a puzzle problem (see Fig. 44a, b, c).

VISMATH

Explaining infinity to children.

Infinity is one of the topics very hard to explain and further more cannot be

proved by practical examples but explained by imagination. Besides doing research in youth culture such as games and movies, they did a participatory research in school and asked children to draw infinity, then evaluated their definitions. With all generated knowledge, they developed a card came, which includes historical input of

mathematics as well as playful approaches (see Fig. 51).

Developing a visual approach to the theory of functions

within the theoretical content, detail graphic examples created in GeoGebra package software and meaningful use of new media tools. In order to foster scholar’s motivation and attention, new technologies and media were involved in way of creating mathematically significant images by light painting (see Fig. 52a, b, c).

Understandable and true-to-life  way using interdisciplinarymethods and developing knowledge. 

The goal was to find a simple and user-oriented way to teach mathematics in combination with music and music theory principles. Following the guidelines and principles of an ordinary C major scale, a computer application was developed, where mathematical formulas can be tipped in on a keyboard simulation. Every key on the keyboard has its mathematical equivalent; therefore, if the Pythagorean theorem a2 + b2 = c2 is played correctly on an ordinary computer keyboard, a triangle appears on the screen (see Fig. 55) .

GLOBAL STUDIO
Agile manufacturing > Interdisciplinary and international

Project “Global Studio” (2013) In the winter semester of 2013, a student from the Department of Design, Architecture, and Environment (secondary school teacher education), As part of “agile manufacturing” with students, further skills are promoted and practiced: the exchange in a foreign language via digital media, the use of various digital platforms, the clear communication of product drawing (hand drawing and drawing created by mean of digital drawing programs), material, target group and manufacturing assignment, reliability so as to be able to solve problems and tasks by a set deadline in various countries via Skype, empathy and interaction with other cultures, with various target groups and also country-specific product and material semantics. Cross-disciplinary and crossinstitutional teaching and research enable new insights and the acquisition of competences. Intercultural competence is considered a key experience in this project. The goal of Global Studio is to overcome these distances by virtual means and to give design students an opportunity to develop network skills relating to forms of communication as part of an international project. Since 2007, more than 900 students from all over the world – from 13 different universities with 4 companies – have taken part in design projects offered byGlobal Studio (www.theglobalstudio.eu).

GLOBAL STUDIO

THE SILENCE PROJECT

Project SILENCE (2013–2019) Since some years the University of Applied Arts Vienna holds cooperation with the archdiocese of Vienna, between 2013 and 2019, they collaborated with the Akademikerhilfe in order to design two Rooms of Silence for students’ homes. Students from the departments of art and design education were invited as well as students from architecture. They shared their experiences with students from the University of Economics and Business and the University of Natural Resources and Life Sciences Vienna, for whom they were designed.

One oft he rooms was realized, a book of the process published.

SILENCE PROJECT

PROJECT CLEAN TECH ENERGIES (2015)

Fundamental innovations devised by universities and research institutes have changed the world – particularly so when collaboration between different fields was involved. Innovation needs collaboration and interdisciplinary research and work – which despite their benefits is challenging. Particularly, in academia, we are faced with an incentive system that rewards in-depth singularly focused research and discourage people from leaving their knowledge silos. In consequence, we have established cooperation between the University of Applied Arts Vienna and the Vienna University of Economics and Business (Albrecht Karlusch, Wolfgang Sachsenhofer) to help foster innovation in one crucial area – and incubate sustainable energy (clean tech) start-up companies. Sixteen students (10 male, 5 female) from Austria, Bulgaria, Canada, Croatia, Germany, Italy, and Poland from the disciplines of industrial design, social design, arts as urban innovation, art and knowledge transfer, international management, strategy, innovation, and management control and Erasmus incoming students from the business fields participated in this seminar. This project describes methods (Applied Design Thinking Methods (see Figs. 73, 97), combined with CANVAS (see Fig. 96)) of collaboration of students from the departments of strategic management and entrepreneurship with students of diverse departments of the University of Arts and Design. As fundamental benefit for arts and design students, we observe faster and more immediate success in the implementation and consequently application of ideas in cooperation with entrepreneurship students. In particular, this approach could be valid for students of arts and design education. This project does not only outline the progress of an ongoing project but also focuses on the development of teams and the topic and argues for the need for students to gain insights into applied work in their working context.

Today’s understanding of the relationship between entrepreneurship and economic growth was greatly shaped by Austrian economist Joseph Schumpeter. He described why innovation is the key element for growth in modern economies (Schumpeter 1934). Innovation needs teams (Kelley and Littmann 2001, 121) that are constituted at the interface of disciplines and between research and practice, as some of the most interesting research is happening there – and even beyond discipline and subject boundaries (Newbury 2011, 381–382).

Despite that, the majority of university seminars remains organized in monodisciplinary silos, meaning attended only by students of one certain (sub-) specialization. Even when the rare seminar encourages students to work collaboratively across disciplines, usually, the setup does not incentivize students to work across specializations. Students therefore are trained to think and work monodisciplinarily and search for solutions mainly within their specialization. Critical abilities such as developing cross-specialized languages, trust, relationships, and norms are little emphasized and usually shrivel (Nahapiet 1998, Bourdieu 1983). Consequently, people who have not learned to work interdisciplinary will have difficulties reaping the outsized benefits of collaboration across disciplines – as students but also as teachers, artists, employees, or entrepreneurs.

As previous research shows difficulties working in interdisciplinary teams (on students’, lecturers’, and organizational level; Donelle Ruwe and James Leve 2001), we like to understand how to make it work. Therefore, we posed the question, how seminars can be designed and implemented to increase benefits from interdisciplinarity learning and enhance students’ skills in working in different disciplines.

Accordingly, we conducted a case study, for which we have set up an interdisciplinary course with students from a business university and an arts and design university. The culture, norms, values, and language between those two universities highly differ, giving us an excellent opportunity to investigate interdisciplinary learning. The start-up-pitch winning group of this seminar was invited to a start-up presentation (Enpact#15) in Germany. Sarah Z Tang, Johannes Simons, and Philip Mattha collaborated on a so called sea sampler (see Fig. 97). Their vision was to create a worldwide on demand service for sea sampling by connecting sailors, who have own boats and have idle time to ocean researchers who are restricted by time, geographic location, and resources. The team consisted of students from the University of Applied Arts Vienna and University of Economics and Business Vienna and marine biologists. This approach nurtured impressive results, including strategic partnerships, an expedition in the Mergui Archipelago and winning a number of pitches and investments.

CLEAN TECH ENERGIES

SUSTAINABILITY FOMO 

Student Marius Fischer: “What kind of Shoes Should I Take?”

Student Elke Mayr: “Brainstorming FOMO”

Student Clemens-G. Göller: “An Attempt to Raise Awareness of the Authentic Space”

Student Jessica Blanc: “Be kommod®”

SUSTAINABILITY FOMO

Source

As in:
Mateus-Berr, R. (2020). Applied Design Thinking Lab and Creative Empowering of Interdisciplinary Teams. In: Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-6616-1_437-2  pp 1-97. Springer Science+Business Media, LLC, part of Springer Nature   

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